They send me a license key to unlock the full version of the software after payment. All these products have something in common. Over the past year, my collection of shareware or demo-ware that I’ve downloaded and purchased off the internet has grown significantly. ![]() This last item leads me to my first announcement: Some directly related to blogging, some related to running a MicroISV, and yet others related to my normal everyday technology-centric life. New needs, ideas, and opportunities have arisen. Posted in Game Design, Game Industry, Inspiration, Micro ISV New Company LogoĪ funny thing has happened to me since I started writing about my pursuit of Mac game development. ![]() It would be wonderful if that old myth about “if you build it, they will come” were true. Let’s be honest here, there are some serious issues you have to deal with as an independent game developer. So, let’s talk about the real problems with indie game development and why you don’t see innovation from them. Psychochild responds to Vogel’s article with The Indie Problem…again: Vogel has a long successful history in the indie game industry and probably knows what he’s talking about. Looks like a series that is well worth following. They rewrite Asteroids… because someone has to. Or, at least, the same old puzzle game again and again. They make many new puzzle games for the casual audience. They make little niche products for markets too small for Activision. Indie developers have a real purpose in this world. And that’s a good place to start to describe the view from the bottom.Īlso check out part two of Jeff’s series View From the Bottom #2: ![]() It’s not hopeless, but it’s a tough road. What is the moral of this? The game industry is a highly competitive, scary place. Or what Joe Indie calls the “anti-Pavlina” view of game development. View From the Bottom of the game industry over on RPG Vault. Spiderweb Software’s Jeff Vogel ( Avernum, Geneforge) describes his
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